If you click correctly when the arrow/sword flashes with fire, you are actually doing tons more bonuses especially for damage, criticals, causing target to bleed, etc. Mainly staying in place and letting your statistics judge how hard you hit and how often the game rolls the dice making the enemy "Miss." Its like playing KOTOR or other old RPG's with a unique twist to the combat.Ī new animation is unlocked with each level into each stance (I, II, III, IV, V).
I believe there are quick-keys to change stances a lot quicker than pausing and clicking on it (Z = Strong, X = Fast, C = Group).īasically the game was fully designed for PC with an old school mentality in mind. Surrounded by multiple enemies and can't get out/or taking a beating? Use the dodge keys to flip over them and run away. Surrounded by multiple opponents? Use Group Style. Is it a broader/lumbering target? Use Strong style. Do they look skinny/small? Use Fast style. The way an enemy is visualized will be how you determine what stance to be in. The combat mechanics have been remade almost from the scratch.
You seem to be working it out correctly from what you wrote. The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. On a semi-related note, is there any way, mod or setting, that I can get rid of the swooshy noise that the sword makes every time you attack? I feel like I'm listening to a Blue Man Group song, but the only instrument is that little rod they swing around. I noticed that there's a combat overhaul mod, but I have yet to try it out. I've been playing on the easiest setting just to get used to fighting, and as much as I would like to crank up the difficulty and actually have a challenge, I'm worried I'll just spend all of my time dying. Submit to reddit Share on Facebook Share on. This makes switching between targets a horrible chore, even with group stance being a thing.īasically, I'm wondering if I'm just doing it wrong, or if this is really what I'm going to have to deal with for the next 30 hours or so of gameplay. Special: Both players play different cards to the one selected until the game ends.
Dodging does almost nothing except to throw off your attack timing, and enemies seem to parry or shrug off every single attack that isn't in the "optimal" stance. I get the timing mechanic, but each combo is basically just a sped up version of the previous step with little or no variation in the swings. As the fight progresses and Geralt works his witcher magic with the. I spent a couple hours playing and defeated the first "boss", but the entire time it felt like I was just arbitrarily clicking whenever a little light on my screen told me to. Use the active pause to switch between combat styles when fighting a group of opponents. Now, I've heard that the first Witcher has some awkward and clunky mechanics, but this just seems unreal.
So I've decided to remedy that and play the rest of the series before I replay W3. Great game, but I was constantly frustrated by the endless references and lack of context from not playing the first two games.